Novalyst.
Spoiler-aware compendium Sign in
Library/ A Parade of Horribles
Reading position Whole book
Whole book
← The Compendium
Original Novalyst illustration
Earlier appearances

Portraits revealed through your current reading position.

character

Princess Donut

Donut · the Oak Fell · Assassin of Sekhmet

Donut springs Carl's trap — loop-teleporting into the club to pin Emberus with god-bolts, then Puddle-Jumping them both out to the arena chaos.

Story so far

Princess Donut executes the decisive move of 'Plan Carl' in Club Scolopendra. Using one of Lucia's loop-de-loop traps she zaps into the room, swapping places with Penelope (teleported out to Taranis), her Scorpion's Bite crossbow mount cocked with Katia's Danforth bolt. She fires true, burying bolts in both of Emberus's eye sockets to strip his invulnerability and pin him — setting up his death.

As the immobilized god hurls a lethal fire blast (shunted onto Penny by Carl's Lucky Shot), she quips 'Toodles' and casts Puddle Jumper (level 17) to whisk herself and Carl out to the arena entrance, into a demolition-derby of crew vehicles mowing down thousands of mobs. When Emberus explodes she cries out in pain, and moments later flatly refuses Carl's order to get off his motorcycle to safety — 'Go fuck yourself, Carl' — staying at his side as Eris freezes the world.

Appearance

A regal tortoiseshell Persian show cat in the beaded Assassin's Veil and black-and-gold Gurkha blanket, the Scorpion's Bite crossbow mounted on her back, glowing claws; fierce and poised.

Role

The #1 crawler springing the god-trap on Emberus and extracting Carl from the club into the arena battle.

Relationships

Carl — Her partner, whose god-killing trap she springs and whom she refuses to abandon.
Emberus — The god she pins with two Danforth bolts to the eyes, exposing him to death.
Penelope — The pig she swaps places with via Lucia's loop-trap on entry.
Eris — The chaos goddess whose arrival freezes the arena around them.

Earlier in this series

Also appears in books you've already read — spoiler-safe to their endings:

Sources — 15 recorded facts, by chapter
Chapter 2
  • The dungeon's strongest crawler and its diva heart, who cows her thieving new lawyer with sheer menace.
Chapter 3
  • The #1 crawler, now Assassin of Sekhmet, choosing the party's class and racing vehicle under the heat clock.
Chapter 11
  • The #1 crawler, loaded with celestial loot and now razor-clawed — a ranged diva turned melee monster.
Chapter 34
  • Donut chains a tunnel of giant pasta to shield the truck, is saved from a facehugger-skull by her own chair, then shreds free to drive the finish.
Chapter 46
  • The #1 crawler at the height of her power — sweeping cannibal hordes with a giant glowing paw, yet the family's tender heart.
Chapter 48
  • Donut charms the Tigrans with a straight-faced 'relationship advice' monologue on toxic fictional pigs — cover for Carl to plant his traps.
Chapter 52
  • Donut freezes the whole River of Sloth with Ice Slick, summons a shrew-wave to shred the field, spots the real Maurice, and unwittingly summons Team Sparkles' driver to her doom.
Chapter 59
  • In sunglasses and a max Auto-Tune headset, Donut hypes the crowd for Carl's singing debut and leads their 'Take on Me' guild-entry duet — as Dwight gores the DJ.
Chapter 79
  • Donut Holes the team through the beetle chaos and into a model of their own apartment building, quietly recognizing the real story behind Beatrice's old complaints — and assents to Carl's terrible failsafe.
Chapter 84
  • The #1 crawler steering the apartment races with Hole and magic-sight — heartbroken over Carl leaving the party and the friends thrown into one deadly heat.
Chapter 85
  • With dog-Carl on weapons, Donut works the pedals, then explodes out the window as smoke to behead Dwight and loot his horn in a single blinding claw-strike — 'Holy shit, that was pretty badass.'
Chapter 90
  • Donut sends Louis off, loots two more pets for the parade, and — in the floor's last, saddest beat — gently talks a trapped what-if shell of Imani into peace before Carl rockets them off floor ten.
Chapter 92
  • The #3-ranked crawler picks the 'Elite Gurkha Warrior' class and appoints herself director of the 'Vengeance' parade float.
Chapter 95
  • Stripped of her court title and riding the flower-covered 'Vengeance' float, the #3 crawler surveys the eerie masked crowd with her Wall of Fire ready.
Chapter 100
  • Donut springs Carl's trap — loop-teleporting into the club to pin Emberus with god-bolts, then Puddle-Jumping them both out to the arena chaos.
Character sheet
LitRPG stats — unique to this series. Other books surface a different panel here.
Elite Gurkha Warrior (formerly Assassin of Sekhmet) LVL ~135
charisma
100
Skills & spells
  • Puddle Jumper 17
  • Astral Paws
  • Hole
  • Wall of Fire
  • Scorpion's Bite crossbow
Notable gear
  • Scorpion's Bite weapon mount
  • Danforth bolts
  • Assassin's Veil
  • Gurkha war-blanket
Character portrait