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Generic location illustration for Shanty Town
location

Shanty Town

The improvised settlement outside Larracos, successfully caught in Zerzura's glow and merged with the city for transfer.

Story so far

Shanty Town was the crawlers' built-up secondary settlement, and whether it would be included in the city transfer was an open question until the moment Sledge began casting. Rosetta confirmed over chat that it had worked — Shanty Town was included in the glow and the spell had successfully combined the two towns.

With the merge complete, everyone in Shanty Town rode Zerzura down alongside Larracos to The Twelfth Floor. Rosetta reported she was moving to the Saferoom with Tipid and the others, and with Samantha.

Appearance

A sprawling improvised settlement adjoining Larracos, close enough to be swallowed by the city-transfer spell's radius.

Role

The overflow settlement whose inclusion in the transfer spell saved everyone living in it.

Relationships

Larracos — Merged with the city by the Zerzura spell.
Zerzura — The spell whose glow included and transferred it.
Rosetta — Confirmed its successful inclusion in the transfer.
Sources — 36 recorded facts, by chapter
Chapter 4
  • A ring of Larracos exempted from the ceasefire's expulsion rule - the one part of the city non-allied crawlers may stay in.
Chapter 13
  • A ring of hovels and markets that sprang up around the entrance to Larracos, counting as a new large settlement.
Chapter 14
  • A settlement whose mayorship Carl buys from Ferdinand with a bowler hat and a payment of gold.
Chapter 16
  • City with its own separate defense system, traded away by Carl because it would be a liability once the truce breaks.
Chapter 19
  • An unusually large NPC ring encircling Larracos, traded to the Princess Posse and now a strategic buffer.
Chapter 24
  • Frontier settlement on the Reaver border with only two splash towers built when the fighting starts.
Chapter 28
  • Crawler-held settlement away from the fronts, garrisoned with Special Operations Force elements under Britney.
Chapter 29
  • Central district of the war map, oddly close to the Naga headquarters unlike every other team's castle.
Chapter 36
  • Princess Posse settlement under rapid construction, undermanned and receiving Toyotomi as reinforcement.
Chapter 37
  • A donut-shaped makeshift town bordering every slice of the map, garrisoned by the 107th White Dragons and defensible only by keeping Carl alive.
Chapter 38
  • Way station whose doggie door lets Imani's crawler reinforcements bypass the siege and reach the castle.
Chapter 40
  • Settlement holding the nearest surviving saferooms and garrisoned by Li Jun and Li Na.
Chapter 41
  • Settlement west of the castle designated as the Posse's fallback if their position is overrun.
Chapter 48
  • Settlement whose defenses Carl wants operational immediately, competing for scarce post-battle manpower.
Chapter 49
  • A settlement with many saferooms, one of which Carl uses as his kitchen and staging area.
Chapter 54
  • Where Carl lands at transfer and where Katia has already emplaced the capacitor wire for the temple plan.
Chapter 55
  • Settlement on the naga border where Carl stages group four and toward which Tran's feint angles west.
Chapter 56
  • The crawlers' fortified home settlement, where the assault is launched and a new clocktower has just gone up.
Chapter 59
  • Crawler-built settlement outside Larracos holding the Dagda temple, the clocktower, and Carl's defensive works.
Chapter 60
  • Starting point of the infiltration route, connected by door to the Temple of The Dagda.
Chapter 61
  • District outside Club Vanquisher whose connecting door Bautista guards to keep the raid's auras contained.
Chapter 66
  • The ring of hovels around the lip of Larracos, now Team Retribution's third front and site of the Nest.
Chapter 69
  • The settlement whose residents Carl fears Donut will deafen with the new tower PA system.
Chapter 70
  • Crawler settlement housing the missile-support station, positioned so its operators can run to Donut's aid.
Chapter 71
  • Settlement Carl specifically forbids Skarn's friends from sheltering in during the eruption.
Chapter 75
  • The crawlers' fortified settlement, most of whose population is frozen and taken by Eris's Witness ritual.
Chapter 81
  • District of Larracos about to be swallowed by a slow glob of lava headed for the giant hole in the ground.
Chapter 82
  • The crawler settlement bordering Larracos, held against a god by two changeling ogre guards.
Chapter 83
  • The crawler settlement on the lip of Larracos, home to the Nest tower and Carl's running battle with the towers.
Chapter 85
  • The crawlers' settlement, flattened almost entirely by the passage of the fighting gods.
Chapter 87
  • The wrecked crawler settlement below the Nest, where Rosetta and Edgar land after leaping from the tower.
Chapter 88
  • The settlement below the Nest where thousands of enemy soldiers were pulped against a lattice of chains.
Chapter 89
  • District buried under a rain of divine gore and body parts as the giant paw dissipates overhead.
Chapter 90
  • Settlement where, as in Larracos, NPCs, mercenaries, veterans and crawlers all work together on the cleanup.
Chapter 91
  • The crawlers' settlement that may or may not be joinable to Larracos now that territory has been ceded back.
Chapter 97
  • The improvised settlement outside Larracos, successfully caught in Zerzura's glow and merged with the city for transfer.
Character portrait