Novalyst.
Spoiler-aware compendium Sign in
Library/ This Inevitable Ruin
Reading position Whole book
Whole book
← The Compendium
Generic location illustration for Saferoom
location

Saferoom

The refuge beside the burning battlefield, its door left with a black charred smear where Samantha passed through.

Story so far

With Emberus's three-minute countdown running, the saferoom was the last shelter on The Ninth Floor. Samantha, burned black, moved back into it after her outburst about Kimaris, leaving a black charred smear across the door.

Mordecai refused it at first, sitting outside in the dirt with a cigarette and a bottle of Crown Royal, until Carl told him to get back in; he threw the bottle away and stepped toward the door. Everyone else made for the stairwell instead.

Appearance

A door onto the scorched battlefield, now marked with a black charred smear from Samantha passing through it.

Role

The last shelter on the ninth floor before the stairwell.

Relationships

Samantha — Leaves a charred smear across its door.
Mordecai — Sits outside it until Carl sends him back in.

Earlier in this series

Also appears in books you've already read — spoiler-safe to their endings:

Sources — 32 recorded facts, by chapter
Chapter 4
  • The crawl's protected rooms - and, for sixty hours, the rules that make the whole of Larracos behave like one.
Chapter 9
  • Protected crawler quarters where offensive spells are blocked and pets cannot normally attack each other.
Chapter 10
  • Protected dungeon rooms; those with open sky above can be designated airship airports for a guild.
Chapter 11
  • The party's safe base, this floor sitting atop an alabaster college tower in Larracos.
Chapter 12
  • Protected bars scattered through Larracos's flooded lower rings, among the only places still open.
Chapter 14
  • Secured room at headquarters whose capture lets Carl travel there instantly by doggie door.
Chapter 16
  • Safe space where the returning ex-crawler colonels reveal themselves, and which Rosetta commandeers for her work.
Chapter 17
  • Protected dungeon rooms whose rules change sharply for the faction war, ending indefinite hiding and barring most mercenaries.
Chapter 19
  • The rest points where Carl finally reads the notification backlog he suppresses everywhere else.
Chapter 20
  • Buried safe room a mile and a half from the hunt, now ringed by workers building a small base around it.
Chapter 22
  • Protected dungeon rooms, ruled out for the treatment because of strange restrictions on monitored unconsciousness.
Chapter 37
  • Personal-space refuges now governed by a draining blood bar, and — via their doors — the enemy's way inside.
Chapter 39
  • Castle-attached safe room whose linked door became an enemy entry point, now slated for isolation.
Chapter 41
  • The dungeon's no-harm zones, whose rules are imported wholesale into the parlay shield bubble.
Chapter 48
  • Carl and Donut's private quarters, complete with a powder room and Mongo's pee pad.
Chapter 49
  • Protected rooms the crawlers use as workshops and passages, some deliberately closed off this chapter.
Chapter 50
  • Carl's saferoom, now deliberately sealed off from the base and splitting him from Donut.
Chapter 54
  • Carl's transfer destination, where Mordecai and Samantha wait with a table lined with potion balls.
Chapter 55
  • Crawler safe rooms, ruled out by Rosetta as the sultana's hiding place on three separate grounds.
Chapter 58
  • Where Samantha was held; taking her out of one drew her goddess mother's first appearance.
Chapter 67
  • The destination of Carl's walk, and where he and Donut opened thirty-two loot boxes after the raid.
Chapter 69
  • Where Mordecai screens WWII and Vietnam war movies for the younger changelings.
Chapter 71
  • Protected space Carl orders the children into, with admission restrictions that force alternatives for their friends.
Chapter 79
  • Where Donut remained after being sprayed by skunks, keeping her out of the dream session entirely.
Chapter 81
  • Small building on the hillside whose entrance is Carl's refuge and his planned shortcut into Larracos.
Chapter 82
  • The quiet room where Mordecai reads to Ruby, and the door Carl dials to reach the Larracos gate.
Chapter 93
  • The nearest safe room the battered convoy retreats to, holding spare cybernetics and a route back toward Larracos.
Chapter 94
  • An unused saferoom hidden under an ash-covered espresso stand in former Reaver territory, its door buried in dirt.
Chapter 96
  • Katia's storage of essential gear, abandoned unretrieved when Carl forces her to eat the orchid early.
Chapter 97
  • The between-floors refuge with barracks, where the non-transferring hangers-on and Rosetta's group go.
Chapter 98
  • The only survivable shelter on a collapsing floor, and the reason Samantha must be recalled in time.
Chapter 99
  • The refuge beside the burning battlefield, its door left with a black charred smear where Samantha passed through.
Character portrait