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Generic skill illustration for War Mage Jump Spell
skill

War Mage Jump Spell

The Meteors · Long-Range Jump Spell

Long-range leap the war mages use to hurl themselves across the sky like artillery, teleport bans notwithstanding.

Story so far

Four lights launch out of Larracos at once: two toward Carl, one toward Harpocrates, one west toward Louis. Princess Donut flags them, insisting they are not hers. Bianca intercepts the pair headed for Carl, killing one and knocking the other off course; the survivor loops and slams into the Rolling Battle Formation Ball with no visible effect.

Carl works out what they really were: not missiles and not teleports, but war mages casting some long-range jump spell to deliver themselves onto targets. The one that hit the ball dug its way to Eris and stripped her Soul Armor, ejecting Nami. Their purpose becomes horrifyingly clear — four gods, four mages, each carrying a Conscription Potion.

Appearance

Meteors of light arcing across a dark sky like artillery fire, carrying a war mage inside each.

Role

The delivery system for the war mages' god-conscription strike, launched at four gods simultaneously.

Relationships

Bianca — Intercepts two of them in mid-air.
Conscription Potion — The payload each mage carries.
Eris — Reached by the mage that struck the ball.
Sources — 1 recorded facts, by chapter
Chapter 81
  • Long-range leap the war mages use to hurl themselves across the sky like artillery, teleport bans notwithstanding.
Character portrait