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Four Phases of Combat

The Four Phases · Phases of Combat

The season's staged rule structure for Faction Wars: Ceasefire, Ramp-Up, Open Hostilities, then Peeling Larracos.

Story so far

A permanent interface box tracks the war's structure for every warlord. The Ceasefire runs first, with fifty hours left as the chapter opens. Ramp-up Phase triggers when the ceasefire ends and lasts 180 hours. Open Hostilities triggers when Ramp-Up expires. The Peeling of Larracos triggers once only four teams remain.

Baroness Victory insists Carl and Donut memorize the rules of each phase immediately, since Ramp-Up alone strips them of teleportation, offensive magic, celestial summonings and free movement across borders. The staged design is transparently intended to force bloody hand-to-hand fighting before the true chaos of Faction Wars begins.

Role

The rule framework governing what weapons, magic and movement are legal at each stage of the war.

Relationships

Faction Wars — The event these phases structure.
Baroness Victory — Explains the phases and their rules to the Princess Posse.
The AI — Authored this season's ruleset.
Sources — 1 recorded facts, by chapter
Chapter 19
  • The season's staged rule structure for Faction Wars: Ceasefire, Ramp-Up, Open Hostilities, then Peeling Larracos.
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