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Gods of Light

Light Deities · The Fifteen

Roughly fifteen light deities, all with temples in Club Vanquisher and exclusive access to Travel the Path.

Story so far

About fifteen immortals in the Ascendency Pantheon hold the light portfolio. All of them keep temples inside Club Vanquisher, and uniquely among all gods they possess the powerful spell Travel the Path, which turns a caster into light to follow a path at lightspeed and is explicitly not classified as teleportation by the system.

Rosetta filters them down in stages: six grant Travel the Path immediately upon worship, four of those also grant the once-ever Welcome Home, and two of those four — Theia and Khepri — carry church quests with a prospect loophole capable of moving an entire warlord's court into a temple. That funnel is what identifies Princess Vinata's escape route.

Role

The narrow deity subset whose shared spell list creates the Sultana's back door into Club Vanquisher.

Relationships

Travel the Path — The spell unique to them.
Theia — One of the fifteen, and one of only two with a prospect church quest.
Khepri — One of the fifteen, and the season's only viable escape god.
Club Vanquisher — Where every one of their temples sits.
Sources — 1 recorded facts, by chapter
Chapter 58
  • Roughly fifteen light deities, all with temples in Club Vanquisher and exclusive access to Travel the Path.
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