Three-hour debuff from skank skunk spray that makes the victim reek, drops Charisma 70%, and causes uncontrollable vomiting.
When Fancy Boy is knocked unconscious, dozens of Skank Skunk Warriors release their held aerosol attack at once with a sound like showerheads turning on, filling the woods with a green-tinged mist that billows like a mob in its own right. Princess Donut, Mongo, Griffin, and Morales all catch the Skanked debuff, which blinks over their heads. It is not deadly — their health never drops — but it makes them temporarily stink, lowers Charisma by 70%, and causes a loss of control over the stomach as a side effect.
The worst part, as Donut discovers, is that nothing turns the smell off: it lasts exactly three hours, and no item in her inventory removes it. Carl escapes it with Gloom Wraith Phase and Walk on Air, Chris stays buried, Jamal technically has it but is unaffected because he cannot smell, and Rend shrugs it off entirely. Magical gear resists the stink except Fancy Boy's wizard hat, which is left putrid. Mordecai has a potion that blunts smell and taste without stopping the reek.
The chapter's humiliation mechanic, born of the skunks' aerosol attack and the reason Donut is barred from Katia's rehab.