Unsettled ghommids are non-corporeal residents driven ravenous by the settlement's corruption, individually weak but overwhelming in number and dangerous to exposed flesh.
The horde includes dozens of unique body shapes, all shuffling and groaning toward Paz after his Santero class aggravates them. Most observed individuals are level 30 and die easily to holy or magical attacks.
Their non-corporeal bodies ignore ordinary exposed strikes. Carl's bare fist passes through an owl-shaped spirit, triggering an effect that freezes his arm, gives the limb its own failing health bar, and begins draining him.
Magical weapon effects, Mongo's enchanted teeth, fire, sacred attacks, and healing-potion weapons can destroy them. Their sheer number fills every cleared gap and turns slow movement into a major encirclement threat.
A foggy horde of mismatched spirit bodies, each distorted differently and moving with a slow zombie-like gait.
The unsettled are corrupted civilians, the settlement's mass hazard, and potential beneficiaries of removing the source.