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Library/ Carl's Doomsday Scenario
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Generic event illustration for The Nightmare Bomb
event

The Nightmare Bomb

the bomb · getting the bomb into the abyss

The mission Carl hands over when he expects to die: rig the train to explode and put it down the pit.

Story so far

Believing he is finished, Carl gives Princess Donut the plan in three sentences: forget about me, continue with the mission, don't risk the cart. You need to get the bomb into The Abyss. Fire Brandy will walk you through setting The Nightmare Express up to explode. After, go to Elle McGib and Imani C — they'll take care of you.

It is the first explicit statement of what the whole trainyard expedition was for: a train, rigged, dropped into the pit where thousands of monsters, a Province Boss and now a war god's vessel have been piled. Donut's reply is DON'T BE AN IDIOT, CARL. THAT'S NOT FUNNY, and by the end of the fight the mission is still pending with Carl alive to run it.

Role

The endgame plan for the floor, stated for the first time as a handover.

Relationships

The Nightmare Express — The bomb itself.
Fire Brandy — Holds the knowledge of how to rig it.
The Abyss — The target.
Princess Donut — Handed the mission and refused to accept the terms.
Sources — 1 recorded facts, by chapter
Chapter 59
  • The mission Carl hands over when he expects to die: rig the train to explode and put it down the pit.
Character portrait