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Generic skill illustration for Gloom Wraith Phase
skill

Gloom Wraith Phase

Carl's phasing movement skill — used at level 13 to punch straight through Scolopendra's flesh and into her guts.

Story so far

Gloom Wraith Phase is a movement skill of Carl's that lets him shoot forward through solid matter like a bullet. On the eleventh floor, now at level 13, he activates it to plunge himself and the harnessed pig Penelope straight through the wall of Scolopendra's body, tearing a blood-showering hole deep into the aircraft-carrier-sized centipede's interior (the wound healing shut behind them). It only reaches so far — they stop lodged in her flesh rather than in Club Scolopendra itself — forcing Carl to switch to Oozy Form to slime the rest of the way to the club wall.

A key infiltration tool in his contingency-stacked plan to reach the gods hidden inside the dungeon boss.

Appearance

A phasing skill — the user rockets through solid matter as an incorporeal dark form; no fixed appearance.

Role

Carl's phasing movement skill, used to breach Scolopendra's body from the outside.

Relationships

Carl — Whose skill it is, used to breach Scolopendra's flesh at level 13.
Scolopendra — The dungeon boss whose body he phases through with it.
Oozy Form — The follow-up skill he uses to finish reaching the club after phasing in.

Earlier in this series

Also appears in books you've already read — spoiler-safe to their endings:

Sources — 2 recorded facts, by chapter
Chapter 23
  • Carl's phasing ability that lets him pass through solid matter — used to burst out of a boss's belly.
Chapter 99
  • Carl's phasing movement skill — used at level 13 to punch straight through Scolopendra's flesh and into her guts.
Character portrait