A twenty-foot changeling-built fortification door of apprentice quality holding three enchantments and, badly, one allosaurus.
The changeling-and-flesh-golem section of the Stronghold is fronted by a huge metal door roughly twenty feet high that looks as if it were hammered into shape by a blind and drunk metalsmith. It is propped open with a rock but not wide enough to squeeze through. When Carl touches it to help Tipid pull, an info box appears: Oversized, Cumbersome Door, Apprentice Quality, fortification at 80% Strength, with the warning "You don't want to be behind this thing once it's kicked in." It runs 3/3 enchantments — Battering Resistance, Force Reflection, and Heat Absorption — and increasing quality would increase enchantment capacity.
It squeals in protest as the two men force it open, shedding a rock from the door frame, while Rend grunts as if helping. Donut pronounces it big but not the most enduring construction. Tipid is midway through explaining that it must be shut again immediately when it flies wide, knocking both men down and letting Tina loose.
A crude metal door some twenty feet high, warped as though hammered by a blind and drunk metalsmith, heavy enough to need two men to shift and loud enough to squeal on every inch.
The stronghold's main crude entrance, and the barrier meant to keep Tina contained.