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Generic skill illustration for Summon Ally
skill

Summon Ally

Rare multi-functional teleport spell that summons an ally, with all control resting in the summoned party's hands.

Story so far

Mordecai explains Summon Ally to Carl during the Field Ruling Adjudication: it is a rare, multi-functional teleport spell that is explicitly not offensive, with protections built in. Both parties must share a chat system — the Warlord Chat qualifies. The summoned party must accept. The summoned cannot be teleported into a wall or similar hazard. At all levels, control sits with the summoned, never the summoner.

Stockade cast it at level 15 on Carl at the exact moment Carl had quaffed a sleep potion for his demonic infestation, exploiting the fact that properly delivered warlord inquiries persist through certain unconscious states while ordinary command-and-request inquiries are disabled. Shi Maria, riding inside Carl, accepted. Because Carl was unconscious, the system compensated by manifesting him as a non-corporeal avatar rather than a full body — a protection normally meant to stop people yanking friends out of deadly situations, which in this instance saved his life.

Role

The spell mechanic at the heart of the Lemig plot and the resulting field ruling.

Relationships

Stockade — Cast it at level 15 to lure Carl to the Lemig base.
Carl — Its target, who arrived only as a translucent avatar.
Mordecai — Explained its rules and protections to Carl.
Warlord Chat — The shared chat system that made the summons legal.
Sources — 1 recorded facts, by chapter
Chapter 24
  • Rare multi-functional teleport spell that summons an ally, with all control resting in the summoned party's hands.
Character portrait