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Generic skill illustration for Fireball
skill

Fireball

A standard fire spell; combined with Paralysis in War Crime's only prior recorded casting.

Story so far

The AI's example of War Crime's single prior use has an Operatic Collective warlord combining Fireball with Paralysis against charging soldiers from a mantid team. The AI calls the choice uncreative but concedes that it worked.

Amplified by War Crime from a circle of power, the spell hit approximately 200 mercenaries at once and set them permanently on fire. They burned, paralyzed and undying, for the remainder of that floor — roughly two weeks — until that season's AI put them out of their misery when the floor collapsed.

Appearance

A ball of conjured flame.

Role

One of the two spells combined in the example War Crime casting.

Relationships

Paralysis — The other half of the example combination.
War Crime — Made its burning permanent and undying.
The Mantid Massacre — The casting it was used in.

Earlier in this series

Also appears in books you've already read — spoiler-safe to their endings:

Sources — 4 recorded facts, by chapter
Chapter 6
  • Bracelet-granted fire spell that Carl prays never hits level 15, lest Donut burn the city down.
Chapter 17
  • Standard fire spell used at base camp not as a weapon but as a stress test for freshly built walls.
Chapter 39
  • Donut's signature blast spell, unavailable to her now and sorely missed against the massed cyborgs.
Chapter 86
  • A standard fire spell; combined with Paralysis in War Crime's only prior recorded casting.
Character portrait