New rule barring mercenaries from guildhalls in the last two phases except a rotating staff of nine.
Tipid names this as the second big change to the Saferoom rules: no mercenaries inside guildhalls during the last two phases, except for a small staff of up to nine people at a time. He calls it not too big a deal in itself, but it forces the Princess Posse to build sleeping quarters for thousands of troops inside the Stronghold and means they cannot keep a reserve.
Carl's first thought is Mordecai and the changeling children he fosters. Tipid confirms they are all mercenaries — most of them won't get into the guildhall once fighting starts — and that mercenaries receive only level notifications and messages, no achievements or quests, which he considers a mercy. Active crawlers can still use their own saferooms, subject to the Blood Bar, and Tipid notes this was a big sticking point with some of the other teams.
Rule change forcing factions to house their armies outside the guildhall and abandon reserves.