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Generic skill illustration for Hole
skill

Hole

Donut's spell that carves away whatever occupies a space, finally proving lethal against cloaked enemies.

Story so far

Hole is the spell Donut finally finds a real combat use for. Sensing something in a seemingly empty spot right in front of the shield line, she hisses and casts Hole into the apparent nothing, then snaps the spell off — leaving half of an invisible Madness Monkeywrenchers operative lying on the ground, his live grenade rolling free to detonate harmlessly among his own remains.

She uses it again immediately on a target atop the barracks roof, tumbling the form away backward; Splash Zone identifies that one as a Dreadnaught in a Viceroy mask. 'I'm just glad I finally found a spell I can use,' Donut says, rigid with concentration as she scans for more. The spell pairs devastatingly with her heat-setting sunglasses, which are among the base's only reliable ways to see the cloaked mercenaries.

Role

Donut's spell for excising a volume of space and whatever occupies it, cast and snapped off at will.

Relationships

Donut — her spell, first used to real effect in this battle
Madness Monkeywrenchers — cut in half by it despite their tech cloaks

Earlier in this series

Also appears in books you've already read — spoiler-safe to their endings:

Sources — 3 recorded facts, by chapter
Chapter 6
  • A Donut spell she'd hoped to see maxed by the cloak, likely valuable for the floor's trench warfare.
Chapter 19
  • Carl's excavation spell, one of the few confirmed to keep working during the Ramp-Up suppression.
Chapter 38
  • Donut's spell that carves away whatever occupies a space, finally proving lethal against cloaked enemies.
Character portrait