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character

Langrim

A yenk who once ran the local enchantment guild and now enchants the Princess Posse's stronghold walls.

Story so far

Tipid tells Carl that alongside the alchemists producing construction materials, the Princess Posse has a solid staff who can enchant the walls of the Stronghold, and that a Yenk named Langrim who used to run the enchantment guild in the city really knows what they are doing.

Wall enchantment is a load-bearing part of the faction's defense — the crews stress-test the palisade with fireballs as they build, and fortifications like the Oversized, Cumbersome Door carry a limited number of enchantment slots tied to build quality — so Langrim's expertise directly determines how much punishment the fortress can take when the Ceasefire ends.

Appearance

A yenk, one of the city's non-human races.

Role

Chief enchanter for the Princess Posse's fortifications, formerly head of the city enchantment guild.

Relationships

Tipid — Recruited them and vouches for their skill.
Stronghold — Enchants its walls and fortifications.
Yenk — Their race.
Sources — 1 recorded facts, by chapter
Chapter 17
  • A yenk who once ran the local enchantment guild and now enchants the Princess Posse's stronghold walls.
Character portrait