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Generic mechanic illustration for Synergy Towers
mechanic

Synergy Towers

Synergy Tower

Towers whose effect upgrades Atrocity spells and spreads them over a wide area.

Story so far

The synergy tower's ability to upgrade Atrocity spells and allow them to be cast over a wide area is what turns War Crime from a narrow-cone spell into a true weapon of mass destruction. On its own, War Crime's area of effect is relatively low; with the tower, Donut can cast it on a large group of soldiers at once.

The tower's effect is tied into the bonus from War Crime itself, but Rosetta judged that even so, Hamzo would not cover a wide enough area — which is why the team switched to the Bijanbi variant of Dinner Bell.

Role

The force multiplier that makes War Crime viable against an entire army.

Relationships

War Crime — Amplifies its area of effect enormously.
Atrocity — Upgrades spells of this type.
Donut — Her tower enables the mass casting.
Sources — 7 recorded facts, by chapter
Chapter 59
  • Rare manned defense towers that only work when staffed by someone whose abilities synergize with the tower's attack.
Chapter 67
  • Tower mechanic linking structures together, which Li Na and Toyotomi are teaching Donut to operate at the Nest.
Chapter 70
  • Emplacements that, with a war mage inside, can fire a long-range death ray; one nearly downs Party Planner.
Chapter 81
  • Spellcasting platforms that amplify a warlord's magic — and pin them in place while a god closes in.
Chapter 83
  • Crawler-built manned towers that, like castles, must keep a traversable path to their main room.
Chapter 85
  • Linked magic towers; the war mages' must fall before the castle assault, and Li Na's still stand.
Chapter 86
  • Towers whose effect upgrades Atrocity spells and spreads them over a wide area.
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