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Generic item illustration for Doggie Door
item

Doggie Door

The travel device inside the Area 52 safe room that can take Carl and Donut anywhere they want.

Story so far

Planning the exit from the Nest Tower, Carl laid out the chain: with the Teleport Ban lifted, The Tower Net was no longer an issue and the escape hatch behind them would drop him and Princess Donut just outside the safe room at Area 52, where they could go in and use the doggie door to go anywhere they wanted.

That freedom of movement matters immediately, since Eris has just told him to find Paca at the Midnight Market and retrieve the Gate of the Feral Gods.

Role

The unrestricted travel device that makes Carl's post-battle objectives reachable.

Relationships

Area 52 — Located inside its safe room.
Carl — His means of going anywhere after the battle.
The Escape Hatch — Delivers him within reach of it.

Earlier in this series

Also appears in books you've already read — spoiler-safe to their endings:

Sources — 4 recorded facts, by chapter
Chapter 11
  • Personal-space upgrade that lets the crawlers choose an exit far from where they entered.
Chapter 16
  • Portal device that would let the team move freely through the guild once its pending upgrade is installed.
Chapter 39
  • Safe-room-linked door the enemy used as a beachhead into Carl's castle, closed at the end of the fight but still reusable.
Chapter 88
  • The travel device inside the Area 52 safe room that can take Carl and Donut anywhere they want.
Character portrait