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Generic mechanic illustration for Acceleration Scenario Two
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Acceleration Scenario Two

Ceasefire Rule Three Subsection Six

Ceasefire clause that shortens the truce by 23.33 hours when a combatant squad voluntarily withdraws.

Story so far

The moment Commander Stockade dies and the The Democratic Sortion is declared defeated, the system cites ceasefire rule three, subsection six of the ceasefire addendum: the voluntary withdrawal of a combatant squad has engaged acceleration scenario two, and The Ceasefire will be shortened by 23.33 hours.

Both Carl and Baroness Victory realize what is coming a heartbeat before the announcement — a wave of coldness washes over Carl, her eyes go huge — which is why she rushes Panford's ruling and starts a twenty-second teleport. The clause is what turns a courtroom farce into an ambush, since Phase One Combat also bans teleport spells once it engages.

Role

The rules clause that ends the ceasefire early and launches the Faction Wars.

Relationships

The Ceasefire — The truce it cuts short by 23.33 hours.
The Democratic Sortion — Its voluntary defeat triggered the clause.
Faction Wars — Begun early because of it.
Sources — 1 recorded facts, by chapter
Chapter 25
  • Ceasefire clause that shortens the truce by 23.33 hours when a combatant squad voluntarily withdraws.
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