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Generic skill illustration for Mind Balance
skill

Mind Balance

Mind Balance Level 16

Carl's mental-defense skill, trained to level 16 mid-battle, granting immunity to mind magic and sight of enemy mages.

Story so far

Under a coordinated psionic barrage from The Madness's mind mages, Carl's Mind Balance was declared overwhelmed as ten more instances of Endless Thread of Distraction plus Self Harm and Intrusive Thoughts piled on. Standing rooted in an All Tree and coached by a familiar dwarf's voice, he pushed the skill to level 16 — earning the achievement You Now Tread in the Realm of Gods for training it past 15 using battlefield conditions rather than potions.

At 16 the skill simply woke him and made him functionally immune: dozens of mind spells crashed against him without purchase, he could now see the enemy mind mages scattered through the opposing army and paint them for missile fire, and it outright negated Eris's floor-wide Bear Witness while everyone around him froze.

Role

The skill that turns Carl's mind from the enemy's chosen target into the reason he is the last one standing.

Relationships

Carl — Its owner, who trains it to 16 under fire.
Bear Witness — Negated outright by the level-16 skill.
You Now Tread in the Realm of Gods — The achievement awarded for reaching level 16 in combat.
Sources — 3 recorded facts, by chapter
Chapter 7
  • Level 5 toe ring skill protecting from Enslavement and Conscription — and it triggered the moment Carl equipped it.
Chapter 19
  • Defensive mental skill from Carl's toe ring that silently blocks the spider's attempts to cast through his body.
Chapter 75
  • Carl's mental-defense skill, trained to level 16 mid-battle, granting immunity to mind magic and sight of enemy mages.
Character portrait