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Library/ The Gate of the Feral Gods
Reading position Chapter 1
Whole book

Story so far

The Gate of the Feral Gods · through chapter 1

Been away from the book? Here's where things stand — and nothing past your current chapter.
Story so far

After the alien Borant corporation demolished humanity's surface and herded the survivors into an eighteen-floor dungeon broadcast as galactic entertainment, ex-Coast Guardsman Carl and his pampered, talking cat Princess Donut clawed their way through the first four floors into the show's top ranks, gathering allies and a deepening hatred of their captors. Now, descending onto the fifth floor — "The Bubbles" — Carl arrives ranked third with an 800,000-gold bounty, only to learn the System has quietly doubled every future bounty against him as a "reward" for surviving the last floor in the top ten. Battling a blinding sandstorm, Carl, Donut, her velociraptor Mongo, and their doppelganger teammate Katia Grim trek to Hump Town, a Dromedarian brothel-village built atop the Necropolis of Anser, and reunite with their freed mentor Mordecai, now reborn as a clipped skyfowl cleric. The floor's rules land like a hammer: this world is a bubble-dome split into four quadrants — Land, Sea, Air, and Subterranean — each holding a castle with a single stairwell, and all four castles must fall before anyone's own stairwell will open. Carl is trapped in the Air Quadrant with only three dozen mostly underpowered crawlers to help storm the Dirigible Gnomes' fortress, which floats impossibly high against the dome's ceiling. With no way to fly, he's already scheming to build a balloon or shoot the castle down. Fifteen days remain until level collapse. Mordecai orders the party to open their loot boxes, eat, sleep, and prepare, warning that the three extra days Borant granted likely conceal a nasty surprise.

Who matters now

Recent & key events

Stay Out of City Hall — The obvious reverse-psychology quest sprung when Clay warns the party to keep out of Hump Town's Dromedarian-only City Hall. The Quarry Sees Another Spring — The achievement for entering a floor's stairwell while ranked top ten — reward money, penalty a permanently doubled bounty.

The world

faction
Bactrians
A rival camel faction locked with the Dromedarians and Dirigible Gnomes in the Air Quadrant's three-way stalemate.
faction
Dirigible Gnomes
The fifth floor's Phase One enemy, gnomes holding the Air castle high against the dome that the crawlers must storm to descend.
faction
Dromedarians
A once-brutal nomadic camel race, now lethargic weed-smoking brothel-keepers holed up in Hump Town amid a three-way standoff.
location
Hump Town
A walled Dromedarian brothel-city in the Air Quadrant, its sail-awnings furling against sandstorms, its economy built entirely on prostitution.
location
Necropolis of Anser
A towering tomb capped by a domed 'bubble' world whose sand-blasted top forms the fifth floor's Air Quadrant.
location
The Bubbles
The fifth floor: 1,172 self-contained snow-globe worlds, each split into four quadrants whose castles must all fall to open the stairs.
Character portrait