A roadside shrimp shack hides the Royal Court's local saferoom and entrance to its personal guild space.
The squad must hike back from the Iowa mound to reach a small shrimp business beside the Florida road. A wary bopca watches them pass through without conversation.
Inside the personal space, rescued strippers and changeling children have abandoned their barracks to sleep around the main room's television. A silent water-balloon fight has soaked the floor and left broken latex everywhere.
The cleaner bot waits unhappily for morning, the screen silently plays Encino Man, Samantha is awake, and Mordecai works in the crafting room. The room gives Carl and Donut the protected reset they need before climbing.
A modest tropical shrimp shack concealing a chaotic guild hall full of sleeping performers, children, and water balloons.
The saferoom is the squad's last reliable rest and buff point before the mound ascent.