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Generic skill illustration for Trap Master
skill

Trap Master

Carl's Trap Master Skill

Carl's trap skill allows him to arm triggers selectively and mount trap components on moving objects.

Story so far

Carl knows that ordinary two-part traps require the same user to place both halves. Trap Master expands his placement options to non-static objects such as automata.

He fixes anchor halves to three small spider robots and later arms matching triggers around the Havana clearing. The first trigger is configured so only Carl can activate it.

This skill interaction creates the mobile-anchor loophole that neither Mordecai nor the marketplace assumptions initially account for.

Appearance

A trapmaker's hand fixing a glowing rune plate to the back of a walking metal spider.

Role

Trap Master turns fixed battlefield traps into a programmable transportation system.

Relationships

Carl — He possesses and applies the skill.
Portable Two-Part Teleport Network — The network depends on non-static mounting.
Automaton Pilot — Donut uses the related lower-level placement route for one robot.
Teleport Anchor Automatons — They are the first mobile carriers.
Sources — 1 recorded facts, by chapter
Chapter 59
  • Carl's trap skill allows him to arm triggers selectively and mount trap components on moving objects.
Character portrait