Communal housing whose resident capacity determines how many NPC mercenaries can use the training arcade and gain levels.
The guild barracks currently holds twenty mercenaries, with the Desperado performers and Mordecai's day care using most of the space. Individual parties may house additional hired NPCs in private saferooms, but those personnel cannot train or level in the Mercenary Arcade.
An expensive upgrade raises communal capacity to one hundred for nearly five million gold after Donut's discount. The guild is short of funds after card-arena and other purchases, though Elle believes capacity may improve automatically on the next floor. Carl nevertheless orders preparations to buy the upgrade before collapse and fill every possible slot.
A compact shared bunk hall whose twenty beds expand in a costly blueprint to one hundred.
Barracks capacity limits Carl's ability to turn recruited NPCs into leveled ninth-floor troops.