A large guild training facility where housed mercenaries can level through lethal drills, regeneration, healing, and live sparring.
Carl explores the room used by the former Desperado Club performers. Multiple instances of the regular drill-sergeant AI run simultaneous exercises with many weapon types.
Mercenaries can be killed during training, regenerate after roughly a minute, receive dedicated magical healing, and practice lethal fights against each other. Those services do not protect or revive crawlers, though Carl may enter unsafe sparring sessions voluntarily.
Only personnel housed in the communal mercenary barracks may train and gain levels here. Carl studies each NPC's specialty, then locks the group inside as part of a secret exercise coordinated with Doctor Bones.
A vast modular combat hall where repeated drill-sergeant projections oversee deadly weapon and magic exercises.
The arcade turns retained NPCs into trainable military assets and makes barracks capacity strategically valuable.