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Generic skill illustration for Puddle Jumper
skill

Puddle Jumper

Puddle Jump · Puddle Jumper Sheet Music

Puddle Jumper is Donut's group teleport song, capable of moving nearby allies across a sealed zone to a chosen internal destination such as a saferoom entrance.

Story so far

Carl has Donut prepare the sheet music before the party crosses the cemetery gate. Like Skedaddle, it cannot escape the magical boundary but can bypass streets and surrounding mobs within it.

When the group becomes encircled and remains one hundred meters from the saferoom, Donut orders everyone close and casts Puddle Jump. Carl, Donut, Mongo, Ines, Paz, and Anton reappear together immediately outside the Yellow Zone.

The jump breaks the horde's contact and prevents the party from being overwhelmed after Carl exhausts his holy smoke curtains.

Appearance

Enchanted music opening a brief splash-like portal beneath a tightly grouped party.

Role

Puddle Jumper provides coordinated squad-scale repositioning within a locked encounter.

Relationships

Princess Donut — She performs the spell and chooses the saferoom destination.
The Yellow Zone — The party materializes at its entrance.
Unsettled Ghommids — The teleport escapes their encirclement.

Earlier in this series

Also appears in books you've already read — spoiler-safe to their endings:

Sources — 1 recorded facts, by chapter
Chapter 12
  • Puddle Jumper is Donut's group teleport song, capable of moving nearby allies across a sealed zone to a chosen internal destination such as a saferoom entrance.
Character portrait