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Generic location illustration for The Yellow Zone
location

The Yellow Zone

Yellow Zone Saferoom

The Yellow Zone is the ghommid settlement's saferoom, appearing externally as a crumbling gothic crypt but opening into a full medieval pub.

Story so far

Donut detects the saferoom deep inside the settlement and uses Puddle Jump to place the surrounded party just outside it. A small neon sign reading The Yellow Zone hangs on the crypt façade.

The interior is far larger than the exterior and resembles a normal medieval tavern staffed by a bopca. Combat ends and the Royal Court's deck resets once the group enters.

The level-130 straw-headdressed figure waits directly outside as though preparing to knock, then crosses the supposedly safe threshold while still marked hostile.

Appearance

A decaying marble crypt with a tiny neon sign, concealing a spacious medieval pub and staffed bar.

Role

The Yellow Zone offers temporary refuge but immediately fails to exclude the apparent corruption boss.

Relationships

Princess Donut — Her Puddle Jump delivers the party to its entrance.
The Straw-Headdressed Ghommid — He unexpectedly walks through its protected door.
Medium Ghommid Settlement — It serves as the corrupted town's active saferoom.
Sources — 1 recorded facts, by chapter
Chapter 12
  • The Yellow Zone is the ghommid settlement's saferoom, appearing externally as a crumbling gothic crypt but opening into a full medieval pub.
Character portrait