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Generic mechanic illustration for Secret Challenge Mode
mechanic

Secret Challenge Mode

Medium Plus Arena

A free, three-use arena mode unlocked by beating challenge difficulty and featuring an enemy deckmaster with its own cards.

Story so far

Defeating Mushika at challenge difficulty unlocks Secret Challenge Mode. The arena labels it roughly medium-plus difficulty rather than a full higher tier.

Unlike ordinary simulations, the challenger carries and plays a deck. This lets Carl and Donut test snares, mystics, hand disruption, summoning locks, and deckmaster victory conditions.

The mode costs no gold but permits only three attempts. Its first match uses verdant hills and the condition that one strike against the enemy deckmaster wins, while any enemy totem or deckmaster strike against Donut loses.

Appearance

A hidden arena menu opening three free deck-versus-deck attempts beneath a secret lock icon.

Role

The mode gives the party its first realistic practice against hostile card tactics.

Relationships

Mushika — Defeating it unlocks the mode.
Princess Donut — She enters as the protected deckmaster.
Der Schachmeister — He is the first opposing deckmaster.
Mock Battle Arena — It is an unlockable arena option.
Sources — 1 recorded facts, by chapter
Chapter 31
  • A free, three-use arena mode unlocked by beating challenge difficulty and featuring an enemy deckmaster with its own cards.
Character portrait