The card practice arena is a vast, isolated simulation space with paid difficulty tiers, customizable environments, deck warnings, and opponents unable to directly injure crawlers.
The Royal Court enters through a new door in Cuba Libro's generated saferoom hall. Although Team Sister Ines enters at the same time, each squad receives a separate enormous metal hangar.
The system warns that the Royal Court lacks a full deck and contains a consumable card. Simulated mobs cannot harm crawlers directly, but the environment and self-inflicted damage remain lethal.
Donut transforms the chamber into the Arena of the Eulogist, then an abandoned version. Easy opponents cost one thousand gold, equal-deck opponents cost two thousand, and challenge opponents cost five thousand while unlocking additional options after victory.
A cavernous corrugated-metal hangar that transforms into configurable outdoor battlefields beneath a protective dome.
The arena isolates squads and safely tests deck handling, totem obedience, buffs, and opponent difficulty.