A Daughter whose Glass Prison spell froze the Kravyad long enough for Brynhild's team to slip through the employee portal.
Sadie is one of Hekla's Daughters, named for the crucial role she played in the team's escape: acting on Carl's intelligence about the Kravyad and its lifebound portal, she cast her Glass-Prison spell to trap the six-armed handler without killing it, letting all the Daughters pass safely through the employee portal from substation H. Her spell is the mirror of the crawlers' dilemma — where Daniel-Bautista's group killed their Kravyad and doomed themselves, Sadie's containment magic kept theirs alive and the portal open. She is otherwise one of the roughly thirty diverse Daughters filling the party's space.
Undescribed beyond being one of Brynhild's Daughters; a spellcaster.
A Daughters spellcaster whose containment magic opened the team's safe route through the employee portal.