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Generic skill illustration for Glass Prison
skill

Glass Prison

A containment spell cast by the Daughter Sadie that immobilizes a target without killing it — key to safely passing the Kravyad's portal.

Story so far

Glass Prison is a containment spell wielded by Sadie of Brynhild's Daughters. When the team needed to cross the Kravyad's lifebound employee portal — which snaps shut if the handler dies — Sadie's Glass Prison froze the six-armed NPC in place without harming it, letting all the Daughters slip through safely. It stands in pointed contrast to Daniel-Bautista's group, who tried to paralyze their Kravyad, killed it, and lost their exit.

A neat example of the value of non-lethal control magic in a dungeon full of lethal traps.

Appearance

A spell effect; no described physical form.

Role

A non-lethal containment spell that neutralizes a target while keeping it alive — enabling safe passage past the Kravyad.

Relationships

Sadie — The Daughter who casts it.
Kravyad — The handler it froze without killing, keeping the portal open.
Sources — 1 recorded facts, by chapter
Chapter 47
  • A containment spell cast by the Daughter Sadie that immobilizes a target without killing it — key to safely passing the Kravyad's portal.
Character portrait