The party's upgraded home base — a hangar-sized conjoined level-five personal space that travels between saferooms.
Thanks to the AI's spiteful coupon windfall, the party skips straight to a top-tier home: three conjoined level-three personal spaces forming a level-five communal base Princess-Donut names the Royal Palace. Entered through a door that appears in every saferoom, it's a hangar-sized industrial space the team customizes — individual bedrooms for Carl, Donut, and Katia-Grim, a manager's room so Mordecai never involuntarily teleports away, plus an Enhanced Crafting Studio, a Training Room (one skill/day, trained as if in real combat), an ultra-stabilized two-hour-sleep bed granting the Good Rest buff (+10% stats/xp), and an automatic shower (+10% stats, lowered detectability). Upgrades are shared while the space is conjoined and travel with each owner if they leave.
Donut insists Carl sleep in her room beside the framed photo of Beatrice.
A vast, echoing, airplane-hangar-style industrial room with solid concrete floors and a high ceiling, progressively filled with placeable rooms, screens, kitchen, and studios.
The party's persistent, upgradeable home base and quality-of-life hub across the floors.