Novalyst.
Spoiler-aware compendium Sign in
Library/ Carl's Doomsday Scenario
Reading position Whole book
Whole book
← The Compendium
Generic location illustration for Royal Palace of Princess Donut
location

Royal Palace of Princess Donut

the personal space · Conjoined Personal Space of the Royal Court of Princess Donut · the Royal Palace

The party's upgraded home base — a hangar-sized conjoined level-five personal space that travels between saferooms.

Story so far

Thanks to the AI's spiteful coupon windfall, the party skips straight to a top-tier home: three conjoined level-three personal spaces forming a level-five communal base Princess-Donut names the Royal Palace. Entered through a door that appears in every saferoom, it's a hangar-sized industrial space the team customizes — individual bedrooms for Carl, Donut, and Katia-Grim, a manager's room so Mordecai never involuntarily teleports away, plus an Enhanced Crafting Studio, a Training Room (one skill/day, trained as if in real combat), an ultra-stabilized two-hour-sleep bed granting the Good Rest buff (+10% stats/xp), and an automatic shower (+10% stats, lowered detectability). Upgrades are shared while the space is conjoined and travel with each owner if they leave.

Donut insists Carl sleep in her room beside the framed photo of Beatrice.

Appearance

A vast, echoing, airplane-hangar-style industrial room with solid concrete floors and a high ceiling, progressively filled with placeable rooms, screens, kitchen, and studios.

Role

The party's persistent, upgradeable home base and quality-of-life hub across the floors.

Relationships

Princess Donut — Its namesake owner, who arranges the rooms and names it the Royal Palace.
Mordecai — Designs the build-out and finally gains a permanent conjoined manager's room.
Katia Grim — Contributes a level-three space and training room; her share leaves with her if she goes.
Sources — 1 recorded facts, by chapter
Chapter 28
  • The party's upgraded home base — a hangar-sized conjoined level-five personal space that travels between saferooms.
Character portrait