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Library/ A Parade of Horribles
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Generic skill illustration for Big-Ass Magnet
skill

Big-Ass Magnet

A magnetism spell Donut gains from a fan's Feast-book letter, casting at level 14 — Carl's backup plan to yank Corky free.

Story so far

Big-Ass Magnet is a spell Princess Donut eats from her Feast book, gifted in the farewell letter of the dead crawler Mees Koning — a lonely half-orc mage whom Donut once showed a moment of kindness during Faction Wars. Rendered from his anime-style drawing of a curved metal bar shedding electric bolts, it casts at level 14 and generates powerful magnetism. Carl earmarks it as the iffy backup plan for the Corcunda reunion: if Prepotente's familiar Bianca can't pluck the drugged Corky out of the Lady Dominators' car after the shield falls, Donut's Big-Ass Magnet might drag him free instead.

A humble gift born of a single generous minute, repurposed as a race-day rescue tool.

Role

Donut's magnetism spell, held in reserve as the backup means of extracting Corky from the Dominators' car.

Relationships

Princess Donut — Learns it from Mees Koning's Feast-book letter and stands ready to cast it in the race.
Mees Koning — The grateful dead crawler whose letter and drawing bestow the spell.
Corcunda — The captive half whom the magnet is meant to yank from the Dominators' car if Bianca fails.
Sources — 1 recorded facts, by chapter
Chapter 65
  • A magnetism spell Donut gains from a fan's Feast-book letter, casting at level 14 — Carl's backup plan to yank Corky free.
Character portrait