Story so far
Working out what Run, Little Günter, Run is actually for, Carl lands on Daughter's Kiss almost immediately: it is like a bomb, and if he used it on Little Günter the benefit is obvious — the blast walks itself to the target.
He considers a thrown bomb next, then realizes that won't work, since Günter is standing right beside him when he has to be activated. Either way, his mind whirls with possibilities.
Role
The blast skill Carl intends to deliver via his new summon.
Relationships
Carl — Owns the skill and plans to load it into Günter.
Earlier in this series
Also appears in books you've already read — spoiler-safe to their endings:
Sources — 7 recorded facts, by chapter
Chapter 4
- Carl's soul-powered strike: a single punch that vaporises what it hits and throws everything nearby across the room.
Chapter 27
- Skill the system tells Carl to activate in order to disperse the soul poisoning effect.
Chapter 28
- Carl's painful self-buff skill, prepared but aborted in the trench because it endangers everyone around him.
Chapter 31
- Carl's devastating foot-based attack, activated on his right foot before he stomps a downed Saccathian's chest.
Chapter 32
- Carl's devastating area attack that shatters the enemy trench line but knocks him out cold afterward.
Chapter 39
- Carl's leaping drop-attack skill, used to land on the fleeing worm-ridden mage Lonnie.
Chapter 49
- Carl's bomb-like skill, the obvious candidate to load into Little Günter.