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Library/ This Inevitable Ruin
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Generic faction illustration for The Madness
faction

The Madness

Madness Troops

Defeated faction whose stronghold Carl now holds and whose surviving troops have joined his forces.

Story so far

Carl stumbles out of the front of the former Madness stronghold just as the Rolling Battle Formation Ball rolls into view, the building now firmly in his hands. It sits miles from Larracos, with a Saferoom entrance just down the hill.

The Madness troops themselves have been absorbed. Carl reckons his side outnumbers the enemy when the ball breaks, especially now that he has taken the Madness troops — though he is under no illusions about what will follow, expecting pure chaos with two gods mixed in and a need to scatter before regrouping.

Role

Conquered faction supplying Carl both a stronghold and the manpower he counts on post-ball.

Relationships

Carl — Took their stronghold and absorbed their troops.
Saferoom — One sits just down the hill from their former stronghold.
Sources — 25 recorded facts, by chapter
Chapter 4
  • A faction-wars team that joined the Bloc - the name Juice Box's outfit would plausibly carry.
Chapter 12
  • Viceroy-led enemy faction in the faction wars, commanded by Architect Houston from his operating theater.
Chapter 15
  • The name the masked Viceroys gave themselves during the faction wars Tipid survived.
Chapter 23
  • Faction sanctioned alongside the Lemig Sortion for the outside-influence plot against Carl.
Chapter 24
  • Architect Houston's Viceroy-led team, whose invisible mercenaries mass to rush Carl's southern trenches.
Chapter 25
  • Architect Houston's warlord team, cleared of cheating charges and gifted every asset of the fallen Lemig Sortion.
Chapter 27
  • Attacking team uniquely holding two spots, 7 and 8, in the Phase One standings.
Chapter 28
  • Enemy faction fielding over a hundred invisible mercenaries massing behind the naga lines at the southern front.
Chapter 29
  • Robed, mask-wearing team fielding invisible Monkeywrenchers, judged this season's strongest contender by Boomer.
Chapter 35
  • Rival warlord faction whose gnoll mercenary Lockjaw is captured but spared and held back for questioning.
Chapter 36
  • Architect Houston's faction, holding a mercenary in the Prism throne room and fielding invisible saboteurs.
Chapter 38
  • The faction whose masks the invisible saboteurs wear, letting mercenaries fight under a borrowed identity.
Chapter 43
  • The Dream's habitual rival inside the Bloc, still bickering as the coalition prepares its desperate assault.
Chapter 48
  • Remaining Bloc member that has absorbed Burcu's whole crawler team, likely by conscription.
Chapter 51
  • Architect Houston's faction, present at the council behind a dented white teardrop mask and total silence.
Chapter 65
  • Ninth-floor faction whose security was better than the Blood Sultanate's, per Justice Light's assessment.
Chapter 66
  • Bloc-aligned team holding spots 7 and 8, skirmishing with the Dream in what Carl believes is theater.
Chapter 69
  • The faction Carl personally takes on, entered via the Gate of the Feral Gods to hunt Houston.
Chapter 71
  • Carl and Elle's intended destination through the gate, cut off when Akuma steals it.
Chapter 72
  • The faction whose castle is the alliance's infiltration target, with the bulk of its forces conspicuously missing.
Chapter 73
  • Enemy faction at war with the crawlers, holding a castle ringed by thousands of traps.
Chapter 74
  • The most dangerous standing army on the floor, feared for psionic and horrific spellcasting from their low, unassuming castle.
Chapter 75
  • Mind-magic faction whose dune buggy army abandons the bait battlefield to focus everything on killing Carl.
Chapter 78
  • Houston's Viceroy-led warlord team, defeated when Carl kills him and its assets pass to the Princess Posse.
Chapter 81
  • Defeated faction whose stronghold Carl now holds and whose surviving troops have joined his forces.
Character portrait