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Generic location illustration for Larracos
location

Larracos

The faction-war city, left an empty battlefield as the last crawlers walk into the stairwell and Emberus burns it.

Story so far

By the end, Larracos was a now-empty battlefield. Carl and Donut walked into the stairwell together and left it behind, the last of the crawlers to go, with rotten roots underfoot and red comets from the erupting volcano streaking overhead.

Only two beings remained anywhere on The Ninth Floor: Emberus, filling the world with fire, and Justice Light, hidden by a spell among the ruins of his own untriggered traps.

Appearance

A scorched, emptied battlefield under a red comet-streaked dawn, sweltering with volcanic heat, rotten roots breaking underfoot.

Role

The war's battlefield, abandoned and burned in the chapter's final minutes.

Relationships

Emberus — Burns it along with the rest of the floor.
Carl — Last to walk out of it, with Donut.
The Ninth Floor — The floor it sits on, destroyed in three minutes.

Earlier in this series

Also appears in books you've already read — spoiler-safe to their endings:

Sources — 41 recorded facts, by chapter
Chapter 4
  • The funnel-shaped city at the centre of Faction Wars, held by the NPCs of Team Retribution, with a castle and throne room at its heart and a Shanty Town ring at its edge.
Chapter 7
  • The eighteenth-floor city where Carl's guild hall sits, and which he's desperate to leave for the castle.
Chapter 9
  • The city on the Eighteenth Floor where the crawlers' guild, the college and the dwarven castle all sit.
Chapter 10
  • The city holding the Posse's current guild base, whose college saferoom becomes their first designated airship airport.
Chapter 11
  • Vast funnel-shaped city of rings inside the volcano, once a cultural paradise, now the battlefield of eight armies.
Chapter 12
  • Vast inverted-funnel city of stacked rings descending into a pit, the prize of the eighteenth floor's faction wars.
Chapter 13
  • The flooded NPC city at the heart of the Faction Wars, encircled by Shanty Town at its top entrance.
Chapter 14
  • The world the crawlers' castle was transferred to, where the chaotic landing let Kibben seize Simoom.
Chapter 19
  • The great NPC city at the hub of the ninth floor, ringed by Shanty Town and the war's ultimate prize.
Chapter 23
  • The intended recipient of Shi Maria, never reached, leaving The Bedlam Bride quest failed.
Chapter 25
  • The Celestial Ascendency's battleground world, cleared of all unaffiliated crawlers the moment the ceasefire ended.
Chapter 27
  • The territory Team Retribution defends, ringed by hostile borders ten miles out in every direction.
Chapter 36
  • City that refused Agatha entry, sending her instead to the bar where Lucia Mar camps.
Chapter 37
  • The floor's peeled city, whose defense system still fires on anyone entering Shanty Town while the crawlers remain in play.
Chapter 49
  • The city the crawlers flooded, killing or scattering the one healer who might have restored Li Jun's eye.
Chapter 55
  • The great city at the center of the season, ringed by buildings and temples and governed by strict entry rules.
Chapter 59
  • Ninth-floor city holding one of the floor's two Club Vanquisher entrances, the one that always gets trashed.
Chapter 66
  • The sunken funnel city Team Retribution defends, fed by the river running down from the Skull Empire's mountains.
Chapter 70
  • City the Semeru Dwarves must protect from the lava flow triggered by the eruption under the orc castle.
Chapter 71
  • The shelter Carl insists Skarn's saferoom-barred friends use — emphatically not Shanty Town.
Chapter 72
  • The city downstream of the erupting mountain, toward which lava is now flowing along the riverbed.
Chapter 75
  • The great city whose entire NPC garrison Carl concludes must have been frozen by the Witness spell.
Chapter 78
  • Faction Wars city declared no longer safe and thrown open to all comers once the Madness falls.
Chapter 80
  • The city and castle at the heart of the fight, now seized by the war mages.
Chapter 81
  • Besieged city with lava pouring in, zarogoths in the streets, and a defense system 27 minutes from enemy hands.
Chapter 82
  • The besieged funnel city, burning across every ring as zarogoths swarm and lava creeps toward the edge.
Chapter 83
  • The tiered funnel city whose upper rings Carl devastates with a bomb drop, cracking its aqueduct and loosing lava.
Chapter 85
  • The burning enemy city above, shedding lava and towers as Donut snipes it from the Nest.
Chapter 86
  • The city slowly filling with rerouted lava while its towers stand destroyed or silent.
Chapter 87
  • The sunken funnel city whose flooded castle, live defense towers, and acidified water form the battlefield of this chapter.
Chapter 88
  • The city and hole below the Nest, out of which the frozen enemy army floats to its destruction.
Chapter 89
  • City under assault, its upper levels flooded with steaming lava while its defense towers fall one by one.
Chapter 90
  • Ruined tiered city where crawlers, NPCs, mercenaries and veterans work side by side to repair what they destroyed.
Chapter 91
  • The crawler-held city, its defensive ring and towers under urgent repair after the lava damage.
Chapter 93
  • The city the battered convoy is hopscotching toward via saferooms after the transport's destruction.
Chapter 94
  • The battered city where dozens of soldiers and former crawlers repair towers, clear streets, and rebuild for a week.
Chapter 95
  • Twelfth-floor city the NPC team plans to take with the Zerzura spell, a plan Tagg has already learned.
Chapter 96
  • The crawlers' city, where everyone is ordered to fall back as the countdown starts.
Chapter 97
  • The funnel city that becomes the crawlers' fortress, and which Zerzura lifts wholesale down to the twelfth floor.
Chapter 98
  • The great ninth-floor city, now gone, leaving a massive sloped pit with a handful of saferoom doorways.
Chapter 99
  • The faction-war city, left an empty battlefield as the last crawlers walk into the stairwell and Emberus burns it.
Character portrait