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Generic location illustration for Over City
location

Over City

Layer of the eighteenth floor with a rickety wooden floor, sitting above the Hunting Grounds and Larracos.

Story so far

Studying the funnel walls of Larracos and realizing they are nothing more than a hole in the ground rather than the walls of the volcano, Carl turns the floor's construction over in his mind. The Over City had a wooden floor that seemed downright rickety in places. The Hunting Grounds were jungle with solid, physical ground and even a deep river running through them — yet supposedly if one spent too much time digging up there, one would break through and fall into the Larracos area below.

Carl concludes it is all fake, all game setup, and the Larracos area is the same. But he decides it is still important to know exactly how all of it works, since the geometry of the layers is going to matter once the fighting starts.

Appearance

A city built on a wooden floor that feels downright rickety in places.

Role

The uppermost layer of the eighteenth floor's stacked construction.

Relationships

Hunting Grounds — The jungle layer between the Over City and Larracos
Larracos — Lies below in the same constructed floor
Carl — Analyzes its construction to understand the floor's geometry

Earlier in this series

Also appears in books you've already read — spoiler-safe to their endings:

Sources — 2 recorded facts, by chapter
Chapter 4
  • A previous floor invoked by Cascadia as the precedent for how crawlers should treat Faction Wars: just survive.
Chapter 12
  • Layer of the eighteenth floor with a rickety wooden floor, sitting above the Hunting Grounds and Larracos.
Character portrait