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Brain Lesions

Lingering Injuries · Tipid's Brain Damage

Persistent illusion-inflicted brain damage that only manifests once a crawler leaves the dungeon.

Story so far

Damien describes them vaguely — "brain lesions or something, I don't know" — but their effect on Tipid is precise and cruel. Inside the dungeon environment the system masks them; in a Zero Zone they surface, and Tipid loses his grip on when he is. He sits in a chair unable to feel his legs, hands shaking, convinced they are covered in blood, talking to an attorney from a conversation solars old, wondering whether the whole scene is another trick of The Illusionists.

Only the wrongness of his own clean hands pulls him partway out. Repairing the damage requires a Viceroy System, and without Post-Release Health Care it costs him his whole Crawler Pension plus a loan.

Appearance

Manifests as shaking hands, numb legs, and vivid waking hallucinations of past trauma.

Role

The lasting cost of Tipid's crawl, and the reason he must go to the Viceroys he fears.

Relationships

Tipid — Suffers them whenever he is outside a dungeon environment.
The Illusionists — Their magic caused the damage.
Viceroy System — The only place able to repair them.
Sources — 1 recorded facts, by chapter
Chapter 15
  • Persistent illusion-inflicted brain damage that only manifests once a crawler leaves the dungeon.
Character portrait