Faith-gated two-way doorway portal in Club Vanquisher that connects to every god's temple by dialed address.
A large glowing wooden door bearing the now-familiar upside-down tree, set behind a desk normally staffed by Yasmine, the wisp fairy who runs the portal to the temples. This single doorway leads to all the temples. Carl's Examine identified it as an Ultima Corporation DungeonWerx Municipal, Multi-Destination Doorway-based Subspace Portal.
Dialed to 453, its readout declared it a two-way portal gated by faith: Carl could pass, but the entrance sequence is gated to adherents of the Khepri faith or other entities allowed by dungeon ruleset, with a compatible environment beyond. Like the front door of Club Vanquisher itself, it belongs to a common class of doorway that only an authorized hand can crack — but once cracked, anyone may slip through while it stays open. Breaking into a temple this way is a common quest objective on the tenth and eleventh floors; the hard part is cracking the portal. Carl's pull earned only "You are not allowed to open this door, heathen," until Samantha bit the handle.
A large glowing wooden door displaying an upside-down tree, standing behind a desk that holds the portal dial.
The gateway Carl must crack to reach Khepri's temple and Princess Vinata.