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Generic mechanic illustration for Memory Dive
mechanic

Memory Dive

the trip · the dream

Glory Bound's core mechanic: unlocking and re-living a memory from inside, here weaponized as a cure.

Story so far

The drug's original design was a two-part process — long subliminal conditioning, then a trip that unlocked the learned knowledge. Inside the dungeon, that trip persists as a memory dive: the user is dropped bodily into a memory and lives it. Katia's first dive put her in her favorite memory and hooked her; her second, cut with Tough Love, is meant to force a reckoning instead.

Carl's variant adds Removal Order so that he dives into Shi Maria's memory rather than his own. He must witness her worst memory and then "lock" her inside it — a step with no fixed procedure, manifesting differently every time, which Mordecai can only promise will probably be clear. Success grants Carl control of Carl's Sternum Tattoo and a skill or two; failure leaves him with a furious entity and no second chance.

Appearance

Perceived by Carl as an event horizon and a rushing precipice, with two dreams closing like a pair of clapping hands.

Role

The mechanic underlying both treatments and the arena where Carl must imprison the spider.

Relationships

Glory Bound — The drug that produces the dive.
Removal Order — Redirects Carl's dive into another entity's memory.
Shi Maria — The entity whose memory Carl will enter and who must be locked inside it.
Sources — 1 recorded facts, by chapter
Chapter 22
  • Glory Bound's core mechanic: unlocking and re-living a memory from inside, here weaponized as a cure.
Character portrait