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Generic mechanic illustration for Scolopendra Levels
mechanic

Scolopendra Levels

Scolopendra's layers

The layered floors that lie within Scolopendra's reach; only the sixteenth sits outside them.

Story so far

The planetwide evacuation announcement drew a hard line through the dungeon's lower floors. Because the sixteenth floor, Agony Mirrors, sits outside Scolopendra's layers, it is the only place guests of the Scolopendra Club are safe from any impending attacks.

Everything else — including the seventeenth floor, The Backstage Death Maze — remains inside them, which is why crossing that maze is the price of escape. Moments later, Scolopendra awakened.

Role

The structural fact that makes exactly one floor safe and turns every other into her territory.

Relationships

Scolopendra — The layers are hers.
Agony Mirrors — The single floor outside them.
The Backstage Death Maze — Inside them, and in the way.
Sources — 2 recorded facts, by chapter
Chapter 86
  • Levels 3, 6, 9, 12, 15, and 18 — the only floors on which War Crime may be cast.
Chapter 99
  • The layered floors that lie within Scolopendra's reach; only the sixteenth sits outside them.
Character portrait