Novalyst.
Spoiler-aware compendium Sign in
Library/ This Inevitable Ruin
Reading position Whole book
Whole book
← The Compendium
Generic event illustration for Red Alert Incursion
event

Red Alert Incursion

red alert incursion into your territory · the incursion

A territory alert warning of mobs inside Princess Posse land, worth limited experience and a test of the warning system.

Story so far

On entering The Princess Posse Base Camp, Carl receives the warning that there is a red alert incursion into his territory and that he should enter the Flag Room to see the details. Tipid says it's mobs — normally they'd have been cleared out by now, but the world was made bigger, so there is hunting to do, and only limited experience to be had.

They have to decide who to send. Florin adds the real stake: if they don't get every one of them, the territory warning system is useless — an alert that cries wolf cannot be trusted once the Ceasefire ends and real enemies cross the border.

Role

The camp's first live threat, and the proving ground for its territory warning system.

Relationships

Flag Room — Where the incursion's details must be read.
Tipid — Identifies the incursion as ordinary mobs worth limited XP.
Florin — Warns that leftovers would invalidate the warning system.
Sources — 1 recorded facts, by chapter
Chapter 17
  • A territory alert warning of mobs inside Princess Posse land, worth limited experience and a test of the warning system.
Character portrait