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Library/ The Gate of the Feral Gods
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Gate of the Feral Gods

The Gate of the Feral Gods · the Gate · the winding box and watches

The completed three-piece artifact — a winding box and two watches — that opens a huge portal and summons a banished feral god from the Nothing.

Story so far

With the third piece — the Mysterious Watch looted from Henrik — Carl finally completes the Gate of the Feral Gods. Experimenting earlier, he and Katia Grim learned the watch placed in the box drifts to a specific time that encodes a location's coordinates (a 'reverse compass' keyed to distance from sea level), letting them dial destinations. Fully assembled — first watch in the first slot, second watch dialed, lid closed, winding mechanism turned — it flashes 'Quest Complete: The Gate of the Feral Gods' and rips open a twenty-foot swirling portal that instantly sucks its users through, dragging a wall of pressurized seawater with it (enough to topple Pandinus's wall and skewer a pazuzu's door).

Using it earns 'Who Let the Gods Out?' — opening a gate looses a banished feral god (Emberus) into the realm, drawing the wrath of the other gods. It is exactly the reckless act the game engineered Carl into performing.

Appearance

A winding box paired with two ornate watches; when triggered, a twenty-foot swirling portal of light.

Role

The floor's central artifact — a location-dialing teleport gate whose use summons a feral god.

Relationships

Carl — Who completes and triggers it to escape the ocean floor.
Katia Grim — Who decoded its watch-as-coordinate mechanism.
Mysterious Watch — The third piece, looted from Henrik, that completes it.
Emberus — The feral god its use summons into the bubble.
Sources — 4 recorded facts, by chapter
Chapter 9
  • The legendary artifact rumored buried in the necropolis — the fabled prize every faction in the bubble has hunted.
Chapter 15
  • The celestial artifact revealed in full: three pieces (two watches and a winding box) that open a portal — at the terrible cost of loosing a feral god.
Chapter 23
  • The Gate's full mechanics laid bare: dial a place-as-time on the synced watches, wind them in the box to arm a one-way portal — that then festers into a two-way door out of the Nothing.
Chapter 27
  • The completed three-piece artifact — a winding box and two watches — that opens a huge portal and summons a banished feral god from the Nothing.
Character portrait