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Library/ The Gate of the Feral Gods
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Generic faction illustration for Dromedarians
faction

Dromedarians

Camels · Hump Town camels

A once-brutal nomadic camel race, now lethargic weed-smoking brothel-keepers holed up in Hump Town amid a three-way standoff.

Story so far

The Dromedarians are a common formerly-nomadic camel race able to store months of water in their bodies, once feared warriors known for "abject brutality" — but trapped atop the Necropolis of Anser and unable to wander, they've turned lethargic, content to smoke weed, drink, and run the brothel economy of Hump Town. They are locked in a smoldering three-way stalemate with the Bactrians and the Dirigible Gnomes that could erupt into a war they likely wouldn't survive. Their Waster Patrol and gatekeeper Clay represent them to the arriving crawlers, who must help storm the gnome castle.

Appearance

Eight-foot bipedal camels in headscarves and robes with overstuffed humps and long two-fingered arms; gruff biker manners, forever smoking and snorting.

Role

The Air Quadrant's dominant NPC race and the crawlers' reluctant local hosts and allies against the gnomes.

Relationships

Clay — Their gatekeeper who tolls newcomers into Hump Town.
Bactrians — A rival camel faction in the three-way quadrant standoff.
Dirigible Gnomes — The enemy holding the Air castle they're stalemated against.
Hump Town — Their walled brothel-city.
Sources — 1 recorded facts, by chapter
Chapter 1
  • A once-brutal nomadic camel race, now lethargic weed-smoking brothel-keepers holed up in Hump Town amid a three-way standoff.
Character portrait