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Library/ The Gate of the Feral Gods
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Generic location illustration for Pandinus
location

Pandinus

A pazuzu town on the land quadrant, its scorpion-folk decked out in Mad Max post-apocalyptic gear, that takes the party in after the flood.

Story so far

Pandinus is the land-quadrant town that shelters Carl's group (Carl, Princess Donut, Katia Grim, Louis, and Firas) after they wash ashore from the water quadrant — reached only by tracking a quarter turn around the ring-shaped island. Its residents are the Pazuzu, the half-human half-scorpion centaur-folk, decked out in ridiculous post-apocalyptic style: leather, tassels, goggles, chains, and dreadlocks, 'like they were all heading out to a Mad Max convention.' It becomes the party's staging point as they prep to assault the necropolis.

Appearance

A desert town of scorpion-centaur folk in flamboyant post-apocalyptic Mad Max-style leather, chains, goggles and dreadlocks.

Role

The pazuzu refuge-town the party stages from after the flood.

Relationships

Pazuzu — The scorpion-centaur folk who inhabit it.
Carl — The crawler whose group it takes in after the water-quadrant ordeal.
Sources — 1 recorded facts, by chapter
Chapter 23
  • A pazuzu town on the land quadrant, its scorpion-folk decked out in Mad Max post-apocalyptic gear, that takes the party in after the flood.
Character portrait