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Library/ The Gate of the Feral Gods
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Generic skill illustration for Hole
skill

Hole

Donut's utility spell that carves a temporary hole through matter — a lockpick, door-breacher, and (in older use) a lethal blade.

Story so far

Hole is Princess Donut's utility spell, made far stronger by her Glass Cannon class (an effective eight-inch depth on this floor). During the City Hall heist she uses it to bore through a security door to reach the bolt, then to excise deadbolts and door-jamb outright to swing a locked door open — learning that snapping the spell off can violently misalign whatever it removed. Carl recalls its lethal edge from when they once used it to cut a man's head off.

Role

Donut's versatile matter-removal spell for breaching, lockpicking, and killing.

Relationships

Princess Donut — Its caster, using it to breach the heist's doors.
Glass Cannon — The class that deepens and strengthens it.

Earlier in this series

Also appears in books you've already read — spoiler-safe to their endings:

Sources — 1 recorded facts, by chapter
Chapter 6
  • Donut's utility spell that carves a temporary hole through matter — a lockpick, door-breacher, and (in older use) a lethal blade.
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