Mock battles initially offer easy, deck-equal, and challenge opponents at escalating gold prices, with successful challenge runs unlocking additional arena options.
The practice menu charges one thousand gold for easy, two thousand for an opponent equal to the squad's current deck, and five thousand for a challenge. Donut wants the hardest tier immediately because it promises unlocks.
Carl selects easy to verify Geraldo's behavior and the interface without exposing the squad to environmental or self-inflicted mishaps. The resulting enemies are so weak that Mongo instantly destroys the first and the second dissolves without fighting.
Three glowing selection panels labeled easy, equal, and challenge beside increasingly large gold costs.
The tiers let squads trade money and risk for progressively more useful practice conditions.