An experimental balanced deck giving about an eighty-percent opening chance of drawing at least one of six totems.
Crawler chat recommends eighteen cards as a compromise between opening totem reliability and tactical variety. With six totems and four initial draws, the claimed chance of seeing at least one summon is almost eighty percent.
The deck contains all six totems; Time Extend twice, Stout, Blue Stuff, Greased Lightning, and consumable Combo; Hobble, Hole in the Bag, and Damnation snares; Thief and Force Discard mystics; and consumable Flee.
Several cards are useless against a non-card arena opponent, but Carl keeps them to simulate a ready deck that may enter battle without advance warning. Consumables stay included for draw realism even though Donut must discard rather than play them.
The first hand contains Greased Lightning, Stout, Shi Maria, and HeyZoos, immediately testing the roster's two most volatile members together.
Eighteen cards in six totem, six utility, three snare, two mystic, and one escape groupings.
The ready deck is the party's first attempt at a general-purpose phase-two configuration.