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Generic item illustration for Flee Card
item

Flee Card

Flee

A card included in the champion pack whose mechanics will change during the final phase.

Story so far

The Royal Court receives two Flee cards for defeating the keymaster. The reward description gives no immediate procedure beyond warning that their behavior will be altered for the final card phase and explained in a coming announcement.

Appearance

A dark action card showing a figure escaping through a bright doorway.

Role

The cards foreshadow a special escape rule for the phase that follows keymaster collection.

Relationships

Champion Pack — The pack contains two copies.
Princess Donut — She receives them with the squad loot.
Hydra Aftermath — They enter play during post-boss recovery.
Sources — 3 recorded facts, by chapter
Chapter 9
  • Flee is an uncommon single-use special card that teleports an entire squad away from active combat to an unspecified destination and distance.
Chapter 40
  • A consumable Flee card appears among the second token holder's otherwise unremarkable card drops.
Chapter 49
  • A card included in the champion pack whose mechanics will change during the final phase.
Character portrait