Carl and Donut wait for the trailer fire to subside, interpret the personalized hydra, and recover the keymaster's deck and champion rewards.
The Royal Court waits beside the burning trailer while the remaining Iowa terrain approaches collapse. The city boss has yielded a floor key and Map of the Stars, confirming that no other local bosses remain.
Carl realizes the hydra's faces confirm the deaths of people from his old life and warns other crawler teams about the personalized boss pattern. Reports show that some teams receive hydras while others face unrelated monsters, and several crawler groups remain missing or endangered.
Once the fire clears, Donut claims a strong deck containing four totems, Steal Totem, Cripple, Temporary Shield, and common utilities. The accompanying champion pack expands their reserve and supplies two Flee cards, though two rejected totems immediately lock themselves into the empty reserve slots.
Charred trailer foundations with floating cards, a leather champion bag, and a floor key above cooling embers.
The aftermath turns a traumatic victory into strategic information, stronger card resources, and an unresolved ethics problem.